Poe returning projectiles. Kokleekio • 2 mo. Poe returning projectiles

 
Kokleekio • 2 moPoe returning projectiles  After the nerf to Vengeant Cascade, Return Projectiles Support was born

One gem catches my attention is the Returning Projectiles Support. Anomalous Returning Projectiles Support. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Fun while it lasted, a common refrain for POE. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive SkillAssuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. This means that if you had pierce, fork, and chain supporting the. Divergent Returning Projectiles Support, Returning Projectiles Support . Server: PC, Xbox, PS. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. 83 multiplier)None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. You normally need a 3rd target and more chains to gain more hits on a single target. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. These attacks have a small randomised. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. 21Shrapnel Ballista. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. The TL;DR is that you can never do more than 35. Missing the boss. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)% Requires Level 4 Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. It does not grant a bonus to your. 5% increased Projectile Speed Projectiles from Supported Skills have 0. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Added a new Dexterity / Strength Support Gem. Perhaps even more exciting than this new mode is the news that The Forbidden Sanctum is returning in PoE 3. Projectiles which. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. Hertzdonut2 is correct. nerdler33 • 11 days ago. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. Raine_Live. " Thanks for correcting my noob moment of 2016. Corrupting Fever Champion is a top-tier map blasting build in POE 3. On the way back set of fired projectiles still have the limitation of hitting the target once. Returning Projectiles Support is a support gem which causes projectiles to re. Path of Exile Wiki editing functions. Mechanics. 4Item acquisition. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. Fury Valve absolutely should not be used in any other scenario. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. " Previously the node required you to hit something to proc the return behavior. Tornado Shot is the same as before. Nimis changes for 3. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. poe. The easiest skill to scale for very very slow projectile speed was Anomalous Fireball , with 50%+ quality it reaches 100%+ reduced projectile speed (capped at 99%), so a single fireball stays in the air for 157 seconds. warrior, archer, mage, etc. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. 21 Best Starter Builds Guide - Top 5 Best Starter Builds For Path of Exile Crucible League; PoE 3. It reminds me a bit of the Charged Bolts skill from Diablo 2, although it has a very different mechanic. ninja is not affiliated with or endorsed by Grinding Gear Games. For the passive skill, see Projectile Damage (passive skill). Attack Speed: 120% of base. 3. 12:15 AM · Mar 31, 2023. 4. This was noted on the Fury Valve page of the wiki (the other source of projectile splitting), but not on the Sniper's Mark page or the Projectile page. Numbers will look weaker than the build realistically performs. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). 80 sec Critical Strike Chance: 5. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. So i guess it would be difficult to maximize the dmg. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. It causes projectiles to return and pierce all targets while returning. When it collides with something it will shatter,. Stay sane, Exile! Path of Exile 3. Edit: my bad, it also shows without pierce later on, but only 2 hits. From the HFT skill gem text, the skill has the attribute "Projectiles pierce all targets" Does this mean that Flame Wall will add damage to HFT? I'm considering a totem build with Ancestral Bond, so only totems will deal damage. Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. Supported Skills deal 0. Refreshing the duration when they expire and returning them early is pretty broken. Critical Strike Chance: 5. Incidentally,. 50 sec Can Store 1 Use(s) Cast Time: 0. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. Patch note: Simplified projectile returning. about an unreleased skill) then requirements for a PoB may be waived. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. They disappear if they reach a distance of over 150. 6. Requires Level 12. Actually I have a trapper Deadeye that I use Nimis on, so in rooms the icicles return and hit the enemy on top of the traps. 70 sec. Well we are the damn fool bro. Regarding number 1: Chris said that the gem was slightly reworked after they recorded the gameplay footage. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Projectiles won't interact with enemies that have already interacted with projectiles from that set of projectiles (ie ones created at the same time from the same skill use, or the returning projectiles from the same skill use which is considered a different set). The projectile itself cannot hit, but the explosion of the projectile can. Projectiles are fired in random directions. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. -----Stream and social media-----Streaming daily at 11:00 am U. With this guide, you should have a higher level. Vicious Projectiles Support Projectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports projectile attack skills. 487=1. Projectiles have 54% chance to Return to you from final Target Supported Skills have 51% increased Projectile Speed Supported Skills deal 20% increased Projectile Damage Not happening. Now all effects that cause projectiles to return do so in any case that they can. (PoE Trial of the Ancestors 3. 3/7. Requires Level 38. Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. I thought spark would work, but only return at 150 range, meaning you would need to scale duration and projectile speed to get use out of it. 2. staudd Cockareel • 11 days ago. This is intended, look up ball lightning in poe wiki It has a internal cd for dmg However, the 150ms cooldown is shared between multiple balls. Gerblat • 2 yr. It is similar to the effect of Mimi’s but with the reduced projectile damage. Now all effects that cause projectiles to return do so in any case that they can. Returning Projectiles. They could nerf it with something like "Returning projectiles deal 50% less damage" or "Returning projectiles deal 1% less damage for each projectile that hit in the past 2 seconds, up to a maximum of 60% less damage" and it would still be strong and still keep the spirit of the ring. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. Projectiles from Supported Skills Return to you from final target. Requires Level 38. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. Requires a Melee Weapon. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. That's what I get for thinking about this at 4am. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. Regex. The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. Now add in a 21 snipers mark and the. Projectiles from Supported Skills Pierce all Targets while Returning. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: C) because the projectile technically hits the target right on top of you AFTER returning, it counts as almost no distance travelled at all (would be weird if it did work this way but putting it as an option just in case who knows it's poe there's been weirder things). These shards can also hit the primary target in addition to the main projectile, resulting in 75% more damage. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. In most cases, yes. 23-July-2021 update: Originally recorded for 3. - Divergent Inspiration, Anomalous Greater Multiple Projectiles - Mana leech from Essence Sap (Amulet annoint) - #% increased Mana Cost of Skills per 10 Devotion mod on Militant Faith Critical Strike Chance: Aim for %100 crit chance. 5% increased Projectile Speed This is a Support Gem. Vengeant Cascade makes projectiles come back to you, hitting mobs again. AT ALL with all spells / projectile skills tested, the projectiles never return to me, they either hit a wall or something even on pretty open maps I. Brutal Restraint: Look for 5% increased Dexterity mod. This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. 0. Certain skills, like Molten Burst, may exhibit slight visual anomalies, where the projectile animation is fired twice when Vengeant Cascade is allocated. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Caught projectiles spiral outwards when you use Whirling Blades and do not return. 77 = ~1. It probably wouldn't at all, since the projectile needs to actually impact something to return, and FP has 100% pierce. 0Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. Regex. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Now all effects that cause projectiles to return do so in any case that they can. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. With the new Returning Projectiles gem introduced in Patch 3. This build only has about 4k health, but I stacked a lot of defenses to reduce Glass Cannon. Need help, I'm running an EB Inquis battlemage variant. Critical Strike. Level: 1–20. Its possible that deadeye node that chains on ground hit would fall under the same conditions. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Projectiles will travel a random. If you don’t have the first three and when your projectile hits an enemy it will return to you. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. However, split projectiles proc both times when you hit target, with initial and returning projectiles. yobobly •. With pinpoint and no intensity, you gain 3 projectiles and lose 16% of damage, for a total of roughly 1,697 damage per cast. its a good support for straight up damage (39% more). Fresh Meat Support. The projectile returns to the original firer. 19 must be Divergent lightning trap , which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to. It ruins any single-target skill that can take advantage of multiple projectiles, like Barrage, and is also less efficient for clearspeed than other projectile mechanics. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. Ice spear hits the enemy with its first form then pierce and returns back thanks to new returning projectile gem and hits again the enemy with its second form. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Requires Level 38. poe. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. Divergent lightning trap pretty much doubles your damage with the returning projectiles. Caught projectiles spiral. 22. POE 3. Last bumped on Jun 1, 2022, 10:33:25 AM. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. It doubles spark duration basically and fires them like a ring. Now Lightning Arrow got even more with its Vaal version, that is awesome to kill bosses. Trap Builds POE 3. Corrupting Fever Champion is a top-tier map blasting build in POE 3. When that footage was recorded, extra projectiles just straight up added extra projectiles to each attack, which caused huge numbers of oddly flying projectiles. Another good possibility is Shattering Steel or Splitting steel. In addition, it increases your Dexterity by 36, but the real value is. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. 39% more assuming the mob is stationary to hit with the return. With the new Returning Projectiles gem introduced in Patch 3. 4. 21. Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. Enemies can be hit by multiple arrows from the same. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. If a projectile is unable to perform a behavior in its sequence, it will attempt. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. Numbers will look weaker than the build realistically performs. 50 % of physical converts to lightning damage, so your lightning dmg is 500. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). behind eyes gaming had video on this yesterday, you can check the example on exarch. 1Skill functions and interactions. GGG has the following to say about projectiles that "fade". Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. That's 1+3+9+27 = 40. 4. Attack Speed: 50% of base. Fires a returning projectile that can be caught. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Below are all the new and changed gems in Path of Exile: The Forbidden Sanctum. Endless Munitions Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). 26K views 3 months ago #pathofexile #poe2. Most sources of Returning were Final-Target-Returning. Level: 1–20. 65 sec Critical Strike Chance: 5. Projectiles from Supported Skills Pierce all Targets while Returning. 5% increased Projectile Damage This is a Support Gem. Unless they hit enemies. Level: 1–20. 2. This is a major damage and quality of life improvement. Level: 1–20. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). Caught projectiles spiral outwards when you use Whirling Blades and do not return. This is not even factoring in its utility for map clear and QOL. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. The build excels at clearing fast but also deals good single target damage. . Projectiles from Supported Skills deal 60% less Damage while Returning. Split projectiles (5) go out at 65% but don't hit, return at 32. This straight up doubles your damage if you aren't already using Point Blank. 1. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. As for projectiles, there was a good post a few years ago testing it with different Projectile amounts, I would assume around 60% of Projectiles are hitting a single target with optimal TS placement (a bit behind the target) If you have 7. It is unlocked by anointing an Amulet or a Blight. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. Uniform Return Speed When the projectile reaches max range and starts to return the projectile will slowly accelerate from a standstill until reaching your character, this completely ignores any increases and decreases to projectile speed. Projectile attack skill gems linked to this support gem deal more physical damage and physical and chaos damage over time, but suffer an attack speed reduction. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. 22 that focuses on speed, explosion, and survivability. Buy. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. . Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Now converts 60% of physical damage to chaos damage (from 50%). You can get +3 pierce from the tree for a few nodes. Now all effects that cause projectiles to return do so in any case that they can. Now all effects that cause projectiles to return do so in any case that they can. This was made possible in 3. There has been one thing added that is. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. Attack projectiles return to you from hitting final target. 487 or about 4. Had to make a quick video with the new returning projectiles support, The anomalous version provides. 2Gem level progression. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Skills gems that create projectiles usually have the Projectile or Bow gem tag. 5m dps. This is a major damage and quality of life improvement. Projectiles from Supported Skills Pierce all Targets while Returning. Returning Projectiles Support is a support gem which causes projectiles to re. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. This is only 20% more damage. It does not grant a bonus to your. Open menu Open navigation Go to Reddit Home. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. This PoB swaps in Ashes (for a 50% return chance on Frostbolt projectiles): Cheers, GLHF. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. Continue reading "PoE Projectiles. Projectiles from Supported Skills Pierce all Targets while Returning. if you have space to run it, you probably should. DodgyThingy • 4 yr. Splitting steel received a very significant buff in the patch notes. These projectiles return to you when caught and can be launched with Whirling Blades. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. 46/4. ↖ Implications for Projectile Builds1. Attack Damage: 38–44% of base. Analysis of how Vengeant Cascade works with Power Siphon, Barrage Support and Mark Skills in 3. Projectiles from Supported Skills Fork. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. So Spark seems. Requires a Dagger or. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. -----Stream and social media-----Streaming daily at 11:00 am U. Reply. Hey guys, returning projectiles cast on crit ice spear occultist build is here. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. Returning is the "last" in the list of possible projectile behaviours when hitting a target. if they are mobile its a lot less than that. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Every lightning trap already invests in pierce. Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana. Sources of returning projectiles include: Spectral Throw. Returning Projectiles Support Supports projectile skills. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. 21. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Venom Gyre. I would never assume more than 10% on anything relevant. Soulrend Chaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either. The Fireball projectiles trigger and randomly fly outwards. Returning projectiles can hit the same enemy a second time, yes. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. 21 Simplified projectile returning. The last project's main goal this league was to put as many projectiles in the air at once as possible. Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Get app. Since that is out of way, is this combination a viable league starter and what ascendency will synergies the most with this skill. ninja is not affiliated with or endorsed by Grinding Gear Games. 3. That being said projectiles returning is always the last step so chain would not work again after a. Any damage modifiers that effect "melee damage" only apply to the initial hit and any that effect "projectile damage" only apply to the projectiles. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. At this point, we only know 7 of the new support gems. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. So you probably could tune the build for it to still hit your feet, but idk for sure. Limit it to lvl 2, quality 20. staudd Cockareel • 11. Effectiveness of Added Damage: 240%. Cost: 8–20 Mana. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. It gives - 15% increased Projectile Speed. That being said projectiles returning is always the last step so chain would not work again after a return. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. The only thing that could justify nimis in this particular case is the mark so amount of returning projectiles will be bigger than initial shot was, so might be not that stupid. The returning projectiles also fly past our character and can hit enemies behind us,. Now returning projectile can't shotgun if initial projectile couldn't do it (barrage shotguns, simple split arrow won't shotgun anymore on return). lets say your tooltip says 1000 dps and your damage source is physical damage only. 21 Best Maps To Farm - Top 10+ Maps To Favorite in Path of Exile Crucible League. more damage. Returning Projectiles Support is a support gem which causes projectiles to re. . Far shot does not have ANY wording, the Far Shot passive literally just says "Far Shot". It also doesnt come up in pob at all for me. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)? A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Cost & Reservation Multiplier: 150%. 13 version of harvest WILL be added back in game. Projectiles from Supported Skills Pierce all Targets while Returning. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. A place to talk about POE builds, mechanics and interactions. I believe the same happens with chain, but in a different way.